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Posted - 2015.06.11 22:44:36 -
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What if null-sec fleets could no longer fleet warp to stargates? The scattered arrival on gates would really hurt the gameplay of fleets navigating systems. It would be silly to do that right?
Thats what you are doing to do to wormholers if we cannot warp to a bookmarked wormhole.
Even if you exclude everything else from fleet warp,.... please allow fleet warps to wormholes. |

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Posted - 2015.06.11 22:51:04 -
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I'm getting ready to macro a teamspeak recording of a voice saying.... THREE, TWO, ONE.... WARP! |

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Posted - 2015.06.11 22:53:54 -
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Even if we all have a known corp bookmark populated, we cannot throttle our warp-speed to match our fleet mates, even if we all manually warp ourselves. |

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Posted - 2015.06.11 22:55:28 -
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DaReaper wrote:Bienator II wrote:Altrue wrote:Doing this without implementing alliance bookmarks first is a huge mistake. I beg you to reconsider. how would that help? you can't warp a fleet of corpmates to corp bookmarks either after the change. You have to send a scout first. Yes thats the part i don't like. if the corp has the bm you shoudl eb able to fleet warp your corp mates. if they are out of corp, copy the bm or send a scout
The delay in the corp bookmark populating should be a fair waiting period to quality for fleet warps. This way we can still warp to our wormholes we have pre-bookmarked, just like null-sec people warp to gates together. |

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Posted - 2015.06.11 22:56:25 -
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Iyokus Patrouette wrote:Combining this change with the warp speed changes i think the amount of frigates and destroyers landing and getting blapped while Logistics and other heavier assets are still dreaming about landing on grid is going to be terrible. . unless i am doing the blapping then it might be highly amusing.
Agreed, even the most diligent timed warp, will fail unless everyone has the same size engine :( |

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Posted - 2015.06.11 22:59:08 -
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Syndra Silverwolf wrote:Teebeutel wrote:I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine. Not only do you have to hope all the BMS propagated for your members, but also have fun warping to a hostile hole piecemeal in a 10-20man t3 fleet and then waiting another 30+ seconds for your triage to land.
All the tackle will be destroyed, since they warp too fast.
I guess we will need a hyperspacial velocity de-optimizer, to slow our frigates down! |

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Posted - 2015.06.11 23:27:11 -
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CCP Larrikin wrote: Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative. Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.
Is it really "power projection", just to be able to warp as a group to a "stargate"? That seems pretty much standard travel outside of wormholes. |

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Posted - 2015.06.11 23:38:57 -
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Tatsuj Khan wrote:Devs:
Many comments above described how pilots in w-space uses wormholes to move from system to system, and corporate WH BMs are what fleets use to move from system to system. Corp BMs allow wormhole fleets to move similar to, of course, fleets in normal space where they use "public" gates to travel from system to system. The proposed changes will take away that ability from w-space.
Suggestion: Make corporate wormhole BMs "public" just as gates are, and allow fleets to warp from WH to WH in a coherent group. Otherwise as the Dev proposal stands now, the fleet can't work together as they land because ships are strung out throughout the system. This allows the enemy to pick off small faster ships first as the landing fleet straggles in.
If wormhole BMs are made "public", it should significantly lessen the damage this nerf does to WH corp membership and fleet ops. I recall somewhere in the sov changes thread, devs stated that changes should enhance game play rather than add unnecessary difficulties and tedium.
As Sarg wrote in a comment above to other w-spacers: "If you are trying to get your battleships to land on grid with your cruisers now, even triage, good luck and have fun having the enemy pick stragglers off."
Yes +1 |

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Posted - 2015.06.11 23:44:35 -
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We could return to the game as it was prior to "Warp to Zero" too, but that would be a step backwards, so is this. |

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Posted - 2015.06.11 23:58:01 -
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CCP Larrikin wrote: This is a great suggestion. Building on it - allowing fleet warping to WH probe results could also work. There are a couple of questions we'd like to thrash out and get more feedback on relating to power projection in WH space before we make a change like this.
So isn't this reversing everything you have previously stated? Probe results, combat probe results, etc?
And that "stargate" was in quotations, because in a J-space, the wormholes are our gates :P |

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Posted - 2015.06.18 14:59:50 -
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Proposed Solution
Step 1 - Allow broadcast to warp target.
Step 2 - Allow each pilot to set their warp-speed (up to ship max), in the HUD.
Outcome:
- Interaction goes up
- Everyone has to be on their toes
- If all goes well, everyone can land together
- Plenty of opportunity for mistakes, and for pilots to shine
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